[v0.11] Working in printer backend to show logo and text for intel iGPU

This commit is contained in:
Dr-Noob
2021-11-26 09:58:45 +01:00
parent 310486a6a2
commit ce004725ad
5 changed files with 135 additions and 54 deletions

View File

@@ -13,8 +13,13 @@
#define NUM_COLORS 4
#define COLOR_STR_NVIDIA "nvidia"
#define COLOR_STR_INTEL "intel"
#define COLOR_DEFAULT_NVIDIA "118,185,0:255,255,255:255,255,255:118,185,0"
// +-----------------------+-----------------------+
// | Color logo | Color text |
// | Color 1 | Color 2 | Color 1 | Color 2 |
#define COLOR_DEFAULT_NVIDIA "118,185,000:255,255,255:255,255,255:118,185,000"
#define COLOR_DEFAULT_INTEL "015,125,194:230,230,230:040,150,220:230,230,230"
struct args_struct {
bool help_flag;
@@ -145,6 +150,7 @@ bool parse_color(char* optarg_str, struct color*** cs) {
bool free_ptr = true;
if(strcmp(optarg_str, COLOR_STR_NVIDIA) == 0) color_to_copy = COLOR_DEFAULT_NVIDIA;
else if(strcmp(optarg_str, COLOR_STR_INTEL) == 0) color_to_copy = COLOR_DEFAULT_INTEL;
else {
str_to_parse = optarg_str;
free_ptr = false;

View File

@@ -1,32 +1,32 @@
#ifndef __ASCII__
#define __ASCII__
#define COLOR_NONE ""
#define COLOR_FG_BLACK "\x1b[30;1m"
#define COLOR_FG_RED "\x1b[31;1m"
#define COLOR_FG_GREEN "\x1b[32;1m"
#define COLOR_FG_YELLOW "\x1b[33;1m"
#define COLOR_FG_BLUE "\x1b[34;1m"
#define COLOR_FG_MAGENTA "\x1b[35;1m"
#define COLOR_FG_CYAN "\x1b[36;1m"
#define COLOR_FG_WHITE "\x1b[37;1m"
#define COLOR_BG_BLACK "\x1b[40;1m"
#define COLOR_BG_RED "\x1b[41;1m"
#define COLOR_BG_GREEN "\x1b[42;1m"
#define COLOR_BG_YELLOW "\x1b[43;1m"
#define COLOR_BG_BLUE "\x1b[44;1m"
#define COLOR_BG_MAGENTA "\x1b[45;1m"
#define COLOR_BG_CYAN "\x1b[46;1m"
#define COLOR_BG_WHITE "\x1b[47;1m"
#define COLOR_FG_B_BLACK "\x1b[90;1m"
#define COLOR_FG_B_RED "\x1b[91;1m"
#define COLOR_FG_B_GREEN "\x1b[92;1m"
#define COLOR_FG_B_YELLOW "\x1b[93;1m"
#define COLOR_FG_B_BLUE "\x1b[94;1m"
#define COLOR_FG_B_MAGENTA "\x1b[95;1m"
#define COLOR_FG_B_CYAN "\x1b[96;1m"
#define COLOR_FG_B_WHITE "\x1b[97;1m"
#define COLOR_RESET "\x1b[m"
#define C_NONE ""
#define C_FG_BLACK "\x1b[30;1m"
#define C_FG_RED "\x1b[31;1m"
#define C_FG_GREEN "\x1b[32;1m"
#define C_FG_YELLOW "\x1b[33;1m"
#define C_FG_BLUE "\x1b[34;1m"
#define C_FG_MAGENTA "\x1b[35;1m"
#define C_FG_CYAN "\x1b[36;1m"
#define C_FG_WHITE "\x1b[37;1m"
#define C_BG_BLACK "\x1b[40;1m"
#define C_BG_RED "\x1b[41;1m"
#define C_BG_GREEN "\x1b[42;1m"
#define C_BG_YELLOW "\x1b[43;1m"
#define C_BG_BLUE "\x1b[44;1m"
#define C_BG_MAGENTA "\x1b[45;1m"
#define C_BG_CYAN "\x1b[46;1m"
#define C_BG_WHITE "\x1b[47;1m"
#define C_FG_B_BLACK "\x1b[90;1m"
#define C_FG_B_RED "\x1b[91;1m"
#define C_FG_B_GREEN "\x1b[92;1m"
#define C_FG_B_YELLOW "\x1b[93;1m"
#define C_FG_B_BLUE "\x1b[94;1m"
#define C_FG_B_MAGENTA "\x1b[95;1m"
#define C_FG_B_CYAN "\x1b[96;1m"
#define C_FG_B_WHITE "\x1b[97;1m"
#define C_RESET "\x1b[m"
struct ascii_logo {
const char* art;
@@ -59,6 +59,23 @@ $C2## ## ## ## ## ## ## ## #: :# \
$C2## ## ## ## ## ## ## ## ####### \
$C2## ## ### ## ###### ## ## ## "
#define ASCII_INTEL \
"$C1 .#################. \
$C1 .#### ####. \
$C1 .## ### \
$C1 ## :## ### \
$C1 # ## :## ## \
$C1 ## ## ######. #### ###### :## ## \
$C1 ## ## ##: ##: ## ## ### :## ### \
$C1## ## ##: ##: ## :######## :## ## \
$C1## ## ##: ##: ## ##. . :## #### \
$C1## # ##: ##: #### #####: ## \
$C1 ## \
$C1 ###. ..o####. \
$C1 ######oo... ..oo####### \
$C1 o###############o "
// LONG LOGOS
#define ASCII_NVIDIA_L \
"$C1 MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM \
$C1 MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM \
@@ -76,14 +93,37 @@ $C1 olcc::; ,:ccloMMMMMMMMM \
$C1 :......oMMMMMMMMMMMMMMMMMMMMMM \
$C1 :lllMMMMMMMMMMMMMMMMMMMMMMMMMM "
#define ASCII_INTEL_L \
"$C1 ###############@ \
$C1 ######@ ######@ \
$C1 ###@ ###@ \
$C1 ##@ ###@ \
$C1 ##@ ##@ \
$C1 ##@ ##@ \
$C1 @ ##@ ##@ ##@ \
$C1 #@ ##@ ########@ #####@ #####@ ##@ ##@ \
$C1 #@ ##@ ##@ ##@ ##@ ###@ ###@ ##@ ##@ \
$C1 #@ ##@ ##@ ##@ ##@ ##@ ##@ ##@ ##@ \
$C1 #@ ##@ ##@ ##@ ##@ #########@ ##@ ###@ \
$C1 #@ ##@ ##@ ##@ ##@ ##@ ##@ ####@ \
$C1 #@ #@ ##@ ##@ ####@ ########@ #@ ##@ \
$C1 ##@ \
$C1 ##@ \
$C1 ###@ ###@ \
$C1 ####@ #########@ \
$C1 #########@ ###############@ \
$C1 ##############################@ "
typedef struct ascii_logo asciiL;
// ------------------------------------------------------------------------------------------------------
// | LOGO | W | H | REPLACE | COLORS LOGO (>0 && <10) | COLORS TEXT (=2) |
// ------------------------------------------------------------------------------------------------------
asciiL logo_nvidia = { ASCII_NVIDIA, 45, 19, false, {COLOR_FG_GREEN, COLOR_FG_WHITE}, {COLOR_FG_WHITE, COLOR_FG_GREEN} };
// Long variants | ---------------------------------------------------------------------------------------------------|
asciiL logo_nvidia_l = { ASCII_NVIDIA_L, 50, 15, false, {COLOR_FG_GREEN, COLOR_FG_WHITE}, {COLOR_FG_WHITE, COLOR_FG_GREEN} };
asciiL logo_unknown = { NULL, 0, 0, false, {COLOR_NONE}, {COLOR_NONE, COLOR_NONE} };
// ------------------------------------------------------------------------------------------
// | LOGO | W | H | REPLACE | COLORS LOGO | COLORS TEXT |
// ------------------------------------------------------------------------------------------
asciiL logo_nvidia = { ASCII_NVIDIA, 45, 19, false, {C_FG_GREEN, C_FG_WHITE}, {C_FG_WHITE, C_FG_GREEN} };
asciiL logo_intel = { ASCII_INTEL, 48, 14, false, {C_FG_CYAN}, {C_FG_CYAN, C_FG_WHITE} };
// Long variants | ---------------------------------------------------------------------------------------|
asciiL logo_nvidia_l = { ASCII_NVIDIA_L, 50, 15, false, {C_FG_GREEN, C_FG_WHITE}, {C_FG_WHITE, C_FG_GREEN} };
asciiL logo_intel_l = { ASCII_INTEL_L, 62, 19, true, {C_BG_CYAN, C_BG_WHITE}, {C_FG_CYAN, C_FG_WHITE} };
asciiL logo_unknown = { NULL, 0, 0, false, {C_NONE}, {C_NONE, C_NONE} };
#endif

View File

@@ -15,7 +15,6 @@ struct gpu_list {
struct gpu_list* get_gpu_list() {
int idx = 0;
bool valid = true;
struct gpu_list* list = (struct gpu_list*) malloc(sizeof(struct gpu_list));
list->num_gpus = 0;
list->gpus = (struct gpu_info**) malloc(sizeof(struct info*) * MAX_GPUS);

View File

@@ -200,23 +200,32 @@ void replace_bgbyfg_color(struct ascii_logo* logo) {
for(int i=0; i < 2; i++) {
if(logo->color_ascii[i] == NULL) break;
if(strcmp(logo->color_ascii[i], COLOR_BG_BLACK) == 0) strcpy(logo->color_ascii[i], COLOR_FG_BLACK);
else if(strcmp(logo->color_ascii[i], COLOR_BG_RED) == 0) strcpy(logo->color_ascii[i], COLOR_FG_RED);
else if(strcmp(logo->color_ascii[i], COLOR_BG_GREEN) == 0) strcpy(logo->color_ascii[i], COLOR_FG_GREEN);
else if(strcmp(logo->color_ascii[i], COLOR_BG_YELLOW) == 0) strcpy(logo->color_ascii[i], COLOR_FG_YELLOW);
else if(strcmp(logo->color_ascii[i], COLOR_BG_BLUE) == 0) strcpy(logo->color_ascii[i], COLOR_FG_BLUE);
else if(strcmp(logo->color_ascii[i], COLOR_BG_MAGENTA) == 0) strcpy(logo->color_ascii[i], COLOR_FG_MAGENTA);
else if(strcmp(logo->color_ascii[i], COLOR_BG_CYAN) == 0) strcpy(logo->color_ascii[i], COLOR_FG_CYAN);
else if(strcmp(logo->color_ascii[i], COLOR_BG_WHITE) == 0) strcpy(logo->color_ascii[i], COLOR_FG_WHITE);
if(strcmp(logo->color_ascii[i], C_BG_BLACK) == 0) strcpy(logo->color_ascii[i], C_FG_BLACK);
else if(strcmp(logo->color_ascii[i], C_BG_RED) == 0) strcpy(logo->color_ascii[i], C_FG_RED);
else if(strcmp(logo->color_ascii[i], C_BG_GREEN) == 0) strcpy(logo->color_ascii[i], C_FG_GREEN);
else if(strcmp(logo->color_ascii[i], C_BG_YELLOW) == 0) strcpy(logo->color_ascii[i], C_FG_YELLOW);
else if(strcmp(logo->color_ascii[i], C_BG_BLUE) == 0) strcpy(logo->color_ascii[i], C_FG_BLUE);
else if(strcmp(logo->color_ascii[i], C_BG_MAGENTA) == 0) strcpy(logo->color_ascii[i], C_FG_MAGENTA);
else if(strcmp(logo->color_ascii[i], C_BG_CYAN) == 0) strcpy(logo->color_ascii[i], C_FG_CYAN);
else if(strcmp(logo->color_ascii[i], C_BG_WHITE) == 0) strcpy(logo->color_ascii[i], C_FG_WHITE);
}
}
struct ascii_logo* choose_ascii_art_aux(struct ascii_logo* logo_long, struct ascii_logo* logo_short, struct terminal* term, int lf) {
if(ascii_fits_screen(term->w, *logo_long, lf)) {
return logo_long;
}
else {
return logo_short;
}
}
void choose_ascii_art(struct ascii* art, struct color** cs, struct terminal* term, int lf) {
if(art->vendor == GPU_VENDOR_NVIDIA) {
if(term != NULL && ascii_fits_screen(term->w, logo_nvidia_l, lf))
art->art = &logo_nvidia_l;
else
art->art = &logo_nvidia;
art->art = choose_ascii_art_aux(&logo_nvidia_l, &logo_nvidia, term, lf);
}
else if(art->vendor == GPU_VENDOR_INTEL) {
art->art = choose_ascii_art_aux(&logo_intel_l, &logo_intel, term, lf);
}
else {
art->art = &logo_unknown;
@@ -228,10 +237,10 @@ void choose_ascii_art(struct ascii* art, struct color** cs, struct terminal* ter
switch(art->style) {
case STYLE_LEGACY:
logo->replace_blocks = false;
strcpy(logo->color_text[0], COLOR_NONE);
strcpy(logo->color_text[1], COLOR_NONE);
strcpy(logo->color_ascii[0], COLOR_NONE);
strcpy(logo->color_ascii[1], COLOR_NONE);
strcpy(logo->color_text[0], C_NONE);
strcpy(logo->color_text[1], C_NONE);
strcpy(logo->color_ascii[0], C_NONE);
strcpy(logo->color_ascii[1], C_NONE);
art->reset[0] = '\0';
break;
case STYLE_RETRO:
@@ -245,7 +254,7 @@ void choose_ascii_art(struct ascii* art, struct color** cs, struct terminal* ter
strcpy(logo->color_ascii[0], rgb_to_ansi(cs[0], logo->replace_blocks, true));
strcpy(logo->color_ascii[1], rgb_to_ansi(cs[1], logo->replace_blocks, true));
}
strcpy(art->reset, COLOR_RESET);
strcpy(art->reset, C_RESET);
break;
case STYLE_INVALID:
default:
@@ -344,7 +353,29 @@ void print_ascii_generic(struct ascii* art, uint32_t la, int32_t text_space, con
#ifdef BACKEND_INTEL
bool print_gpufetch_intel(struct gpu_info* gpu, STYLE s, struct color** cs, struct terminal* term) {
return false;
struct ascii* art = set_ascii(get_gpu_vendor(gpu), s);
if(art == NULL)
return false;
char* gpu_name = get_str_gpu_name(gpu);
setAttribute(art, ATTRIBUTE_NAME, gpu_name);
const char** attribute_fields = ATTRIBUTE_FIELDS;
uint32_t longest_attribute = longest_attribute_length(art, attribute_fields);
uint32_t longest_field = longest_field_length(art, longest_attribute);
choose_ascii_art(art, cs, term, longest_field);
if(!ascii_fits_screen(term->w, *art->art, longest_field)) {
// Despite of choosing the smallest logo, the output does not fit
// Choose the shorter field names and recalculate the longest attr
attribute_fields = ATTRIBUTE_FIELDS_SHORT;
longest_attribute = longest_attribute_length(art, attribute_fields);
}
print_ascii_generic(art, longest_attribute, term->w - art->art->width, attribute_fields);
return true;
}
#endif