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gddr6/include/ampere/ga100/key_legend.txt
Ole Algoritme 698a8f7487 first commit
2022-09-05 21:52:22 +02:00

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// --------------------------------------------------------------------------------
// KEY LEGEND
// --------------------------------------------------------------------------------
//
// Each define in the .ref file has a 5 field code to say what kind of define it is: i.e. [> RW--R <]
// The following legend shows accepted values for each of the 5 fields:
// Read, Write, Internal State, Declaration/Size, and Define Indicator.
//
// Read
// ' ' = Other Information
// '-' = Field is part of a write-only register
// 'C' = Value read is always the same, constant value line follows (C)
// 'R' = Value is read
//
//
// Write
// ' ' = Other Information
// '-' = Must not be written (D), value ignored when written (R,A,F)
// 'W' = Can be written
//
//
// Internal State
// ' ' = Other Information
// '-' = No internal state
// 'X' = Internal state, initial value is unknown
// 'I' = Internal state, initial value is known and follows (I), see "Reset Signal" section for signal.
// 'E' = Internal state, initial value is known and follows (E), see "Reset Signal" section for signal.
// 'B' = Internal state, initial value is known and follows (B), see "Reset Signal" section for signal.
// 'C' = Internal state, initial value is known and follows (C), see "Reset Signal" section for signal.
//
// 'V' = (legacy) Internal state, initialize at volatile reset
// 'D' = (legacy) Internal state, default initial value at object creation (legacy: Only used in dev_ram.h)
// 'C' = (legacy) Internal state, initial value at object creation
// 'C' = (legacy) Internal state, class-based initial value at object creation (legacy: Only used in dev_ram.h)
//
//
// Declaration/Size
// ' ' = Other Information
// '-' = Does Not Apply
// 'V' = Type is void
// 'U' = Type is unsigned integer
// 'S' = Type is signed integer
// 'F' = Type is IEEE floating point
// '1' = Byte size (008)
// '2' = Short size (016)
// '3' = Three byte size (024)
// '4' = Word size (032)
// '8' = Double size (064)
//
//
// Define Indicator
// ' ' = Other Information
// 'C' = Clear value
// 'D' = Device
// 'L' = Logical device.
// 'M' = Memory
// 'R' = Register
// 'A' = Array of Registers
// 'F' = Field
// 'V' = Value
// 'T' = Task
// 'P' = Phantom Register
//
// 'B' = (legacy) Bundle address
// 'G' = (legacy) General purpose configuration register
// 'C' = (legacy) Class
//
// Reset signal defaults for graphics engine registers.
// All graphics engine registers use the following defaults for reset signals:
// 'E' = initialized with engine_reset_
// 'I' = initialized with context_reset_
// 'B' = initialized with reset_IB_dly_
//
// Reset signal
// For units that differ from the graphics engine defaults, the reset signals should be defined here: